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Record the shift target, time spent, checkpoint state, and next action before treating a repeat routine as efficient.
Use this page for upgrade costs, reward planning, farming estimates, and repeat-run decisions.
Record the shift target, time spent, checkpoint state, and next action before treating a repeat routine as efficient.
Use this space for repeat-run math, time estimates, code rewards, and comparisons between farming choices.
Send players to farming, codes, wiki rewards, and updates when numbers may change after patches or events.